Star Fighter 3000
The ultimate RISC OS games is back and has been improved for the new generation of RISC OS computers.

Welcome to Star Fighter 3000, The highest rated gameshow ever on a Fednet universal satellite channel. The year is 3037, and peak-time TV has acquired its most successful audience participation show ever. A result of the intensified battle for advertising revenue and military hardware between the two rival broadcasting companies, Fednet and TrashTV, lucky viewers were selected from thousands of applicants to take part in the Star Fighter UEP (Ultimate Expansion Programme).
The idea was simple ... Assemble an enormous military attack force around progressively difficult strategic locations (mostly belonging to TrashTV), invite viewers to take part in the ensuing battle, and broadcast the results ...unfortunately, the battle soon escalated into a universal conflict. TrashTV quickly made a number of allies, (mainly on the promise of cheap advertising), each being a powerful military force in the galaxy.
It's your job to eliminate the opposition, and everybody else that stands in the way of Fednet's rightful position as the only purveyor of quality entertainment through the known universe. Destroy their buildings, Exterminate their armies, Grind them into the dust, all for points and prizes.

So what's new in this release?
This release of StarFighter (V2) has a number of changes when compared with the original FEDNET release. Unlike the freely available patches for StarFighter this version has been re-compiled using the original sources.
- Runs on StrongARM processors and RISC OS 4.
- Now 32 bit neutral and tested on the Iyonix
- Can now be run in a desktop window as well as full screen.
- Much greater redraw distances than the original version.
- Automatic speed detection so the game runs at the correct speed on all machines.
- Sound pitch bend can now be enabled or disabled in the game's !Run file, for those who wish to experiment.
- Much improved missile artificial intelligence.
- Your H.U.D. will no longer target objects which are out of missile range of your fighter.
- Improved handling of held mouse buttons and keypresses in the shop and mission map.
- Proper error handling has now been incorporated into both the main code and the two support modules.
- Corrected levels removing the bugs found in earlier versions.
- Introduction re-written to include fades and other palette effects on RISC OS 3.5+. Can now be skipped neatly.
- All animation/update timing has been fixed to be mode-frequency independent.
- The 'view target' cursor now dynamically changes to reflect whether or not a remote view is available from different map positions. The exit from the remote view is now handled properly.
- A new cross cursor now used to highlight location briefings on the map.
- Redefine your control keys for easier piloting.
- The screen buffering in the shop has been re-written to avoid the flickering of the credits display reported by some people.
- The multicoloured hills (E35), the tree in the ocean (M01) and the mis-spelt banner (E01) have been corrected.
- Some of the mountain colours have been altered to be more natural than the original bright green.
- The textual prompts given for key redefinition have finally been reversed, so that "Climb" really means down and "Dive" really means up.